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Sample drop. Illustrative numbers, not real listings. Real drops go out every Monday to subscribers.

Sample · 2026-07-27

What a Monday drop looks like

Every listing is a willing seller. Games stay anonymous until you request an intro. Asking prices are the seller's — we tell you what the multiple should be, priced off genre lifespan and player loyalty rather than this month's revenue. Healthy games land at 8–14×. Burnouts get 3–5×, and we say so.

SC-001

Obby / platformer · 11 months live

Self-reported
DAU (7d)
12,400 +31.5%
D1 / D7 / D30
11.2 / 1.1 / 0.2%
MRR
148,500 R$ ≈ $520
ARPPU
181 R$
Payer conv.
0.22%
QPTR
0.81%
Home Recs
84%
Asking
$5–6K
Our notes

The algorithm currently likes this game — 84% Home Recs share and the best play-through rate in the drop. Traffic is not the problem; 0.22% payer conversion is, and it's the lowest here by a distance. D7 of 1.1% caps how long the discovery lasts, so this is a race. Cheapest entry in the drop, for someone who wants a well-fed shell to rebuild the loop inside. Seller has not granted us analytics access, so treat the numbers as claimed. Obby players don't stay — D30 of 0.2% is the weakest loyalty in the drop and the genre has a short shelf life, so it prices at the bottom of the band.

Selling: Solo dev, back to school Self-reported — analytics access not grantedD7 below genre median
On a real drop, this is where you request the intro.
SC-002

Horror / co-op · 8 months live

✓ Verified
DAU (7d)
14,500 +18.7%
D1 / D7 / D30
12.4 / 2.0 / 0.6%
MRR
528,600 R$ ≈ $1,850
ARPPU
162 R$
Payer conv.
0.75%
QPTR
0.62%
Home Recs
66%
Asking
$16–19K
Our notes

Growing fast, and the seller is honest about why they're out — the horror wave is doing a lot of the work. Plenty of people pay, but ARPPU of 162 R$ is the lowest in the drop because there is no cosmetic layer at all. Fastest path to value is skins and a group-play incentive, not more content. Horror is a trend genre and D30 of 0.6% is mid-pack, which is why this sits near the bottom of the band despite the growth.

Selling: Wants to sell before the trend cools Growth partly trend-driven
On a real drop, this is where you request the intro.
SC-003

Mid-core strategy · 8 months live

✓ Verified
DAU (7d)
31,000 +10.9%
D1 / D7 / D30
13.5 / 2.3 / 0.8%
MRR
971,400 R$ ≈ $3,400
ARPPU
201 R$
Payer conv.
0.52%
QPTR
0.56%
Home Recs
71%
Asking
$40–46K
Our notes

The best asset in this drop. Top-quartile retention for the genre, still growing, and the monetization surface is basically untouched — no battle pass, no limited-time events, no starter pack. Buy this if you have a live-ops team and want a retention-solved game to build an economy on top of. Strategy players stick, D30 of 0.8% is top-quartile for the genre, and it's still growing — that combination earns the high multiple.

Selling: Founder moving to next title
On a real drop, this is where you request the intro.
SC-004

Tycoon · 3 years live

✓ Verified
DAU (7d)
42,100 +1.4%
D1 / D7 / D30
15.9 / 3.4 / 1.6%
MRR
2,228,600 R$ ≈ $7,800
ARPPU
420 R$
Payer conv.
0.42%
QPTR
0.29%
Home Recs
22%
Asking
$100–110K
Our notes

The most loyal audience here. D30 of 1.6% and ARPPU of 420 R$ are both well above genre median — a whale-friendly economy with a stable core, three years deep. Almost no discovery: 22% Home Recs and the worst play-through rate in the drop mean the thumbnail and first 60 seconds are the whole problem. Buy this if your team is good at store-page conversion. Three years live with D30 of 1.6% is the longest proven lifespan and the strongest loyalty here, which is what earns the top of the band even with flat growth.

Selling: Owner runs three games, consolidating
On a real drop, this is where you request the intro.
SC-005

Simulator · 2 years live

✓ Verified
DAU (7d)
87,200 -4.2%
D1 / D7 / D30
9.8 / 1.6 / 0.5%
MRR
5,571,400 R$ ≈ $19,500
ARPPU
300 R$
Payer conv.
0.71%
QPTR
0.44%
Home Recs
38%
Asking
$160–180K
Our notes

By far the most revenue in the drop and the only listing at this scale, but DAU has slid for two straight quarters and only 38% of impressions come from Home Recs — this game is living on search and returning players. It needs an update cadence more than it needs a monetization pass. If you can restart the content treadmill this is the best dollar-for-dollar buy here. Scale is real but D30 of 0.5% is soft for the genre and the trend is down two quarters, so loyalty keeps it at the bottom of the band.

Selling: Team split, nobody wants to run it DAU declining 2 quarters
On a real drop, this is where you request the intro.
SC-006

Anime fighting · 14 months live

✓ Verified
DAU (7d)
8,900 -38.4%
D1 / D7 / D30
9.1 / 0.9 / 0.2%
MRR
600,000 R$ ≈ $2,100
ARPPU
250 R$
Payer conv.
0.90%
QPTR
0.33%
Home Recs
19%
Asking
$8–9K
Our notes

A burnout, priced like one at 4×. DAU is down 38% in a quarter, Home Recs share has collapsed to 19%, and D30 of 0.2% means there is no loyal core underneath to catch the fall. The people still playing do pay — 0.90% conversion is the highest in the drop — so the economy works; the audience is just leaving. This is a turnaround buy, not an income buy. Worth it only if you have a plan to restart discovery in weeks, not months, and can stomach the game being worth nothing if you can't.

Selling: Trend passed, owner moving on Steep decline — 38% DAU dropDistressed pricingHome Recs collapsed
On a real drop, this is where you request the intro.

This lands every Monday.

Five games, numbers we pulled ourselves, and notes like the ones above.